WORLD: Inspirea (after the word inspiration)
Countries:
• Darkness country: Hell; A.K.A. Outpost of Night
• Light Country: Heaven; A.K.A. Realm of Dreaming Dawns
• Fire Country: Summit of Flames
• Water Country: The seven seas; A.K.A. Ocean City
• Earth Country: Plains of Harmony
• Air Country: The sky; A.K.A. Cloud Empire
• Unity Country: Kingdom of the sun
• Chaos Country: Space; A.K.A. Dead Sky Void (I should probably make it abandoned)
Places:
• School of Magic (center of neutrality capital/country)
• Sky Song City (air capital)
Road of Clouds
• Cliff of Fire (fire capital)
Cave of flames
• Cave of Void (chaos capital)
Altar of destruction
• Canyon of healing (light capital)
Glade of God
• Cliffs of Fellow-Ship (unity capital)
Temple of marriage
• Ruling River Town (water capital)
Ruling River
• Canyon of Despair (darkness Capital)
Seal of the Devil
• Bright Rift Fields (earth capital)
Farms of nutrition
Character Names:
•
Class of Fighting Types:
• Ranger
Bowman
Crossbowman
• Warrior
Axe men
maces also
Swordsman
One- handed swords
two-handed swords
Spearman
also uses pole arms
All around
usually barbarians
• Mage (all 8 elements)
• Paladin (holy knight)
Uses light/unity magic and weapons
• Dark knight (dark version of paladin)
Uses darkness/chaos magic and weapons
• Thief
Twin blade
Assassin
Pick-pocket
SPECIES:
• Angels
• Demons
• Elves
• Fairies
• Dwarves
• Centaur
• Humans
Half-elves
Vampires
Were wolves
Barbarians (all around fighter with extreme strength)
• Minotaur
• Gnomes
• Goblins
• Trolls
•
CREATURE SPECIES:
• Titans
• Dragons
Wyverns
Flying
Swimming
Ground
• Griffins
• Kraken
• Ghouls
• Imps
• Eagles
• Serpents
• Unicorns
• Manticore
• Sharks
• Zombies
•
ELEMENTS AND SPELLS:
Fire:
(Good alignment)
• Lava Mark
• Fire Breath
• Lava Shield
• Fire Ball
• Meteor Shower
• Revealing Fire
•
Water:
(Good alignment)
• Deaths’ Frost
• Violet Wave
• Snow Breath
• Ice Shield
• Water Shield
• Absolute Zero
•
Earth:
(Good alignment)
• Islands’ Sight
• Rock Spit
• Rock Shield
• Rock Tomb
•
Air:
(Good alignment)
• Griffons Smile
• Breath of Wind
• Shield of Wind
• Tornado
• Hurricane
• Wind slash
• Thunder
• Lightning
• Lightning storm
•
Light:
(Good alignment)
• Luminous Faith
• Demons Demise
• Redeeming Song
• Barrier of healing
• Heal
•
Darkness:
(Evil alignment)
• Secret portal
• Demonic Arm
• Ghosts’ Breath
• Howling Canon
• Seep Life
•
Chaos:
(Hells’ alignment)
• Shatter Reach
• Misshapen Demon
• Sorrow Revolt
• Disturbing Song
• Dragon of Malice
• Shield of bodies
•
Unity:
(Heavens alignment)
• Walking Vision
• Living Symphony
• Song of Synchronization
• Defenders Song of Beginning
• Song of Strength
•
Neutrality:
(Neutral alignment) ( usually judges and mediators, but sometimes teachers)
• Mind swipe
• Meditation
• Mediation (solve arguments)
• Decode
• Ultimate Barrier
Answer :
This is only the first step of devising a fantasy world. Before anyone can help you out with plot you have to come up with the history of the world. I drew out time lines and maps before I developed my plot. This is the most time-consuming part of the process. The history determines the mass psychology of the different countries/factions and, in many cases, is a driving factor in the plot. Without a world history, any plot will feel very disjointed.
Some tips for plots: Figure out your character types.
Protagonist: Good guy. You want the reader to like this character.
Antagonist: Bad guy. You want the reader to dislike this character.
Villain: An antagonist who is consistent, meaning that they do not waver from their stance.
Anti-Villain: An anti-villain is also consistent, but they're on the protagonist's side of things, or they could be a neutral, mysterious character. Anti-villains are good foil characters for villains.
Hero: The main protagonist. They overcome some character flaw during the path of the story, changing for the better.
Anti-Hero: The corrupted hero. The hero who becomes more flawed as the story goes on.
Characters are one of the main forces that drive plot, though in fantasy novels the history usually plays a big role. Once you develop your history and character psychology, then you'll be ready to tackle plot.
Answer :
this sounds awesome! Id tottally read a book like that! But you really need to think of a plot yourself. a good way to do this is to come up w/ character descriptions and then the plot will pretty much come to you
ASIA Cruises
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